Platform-Feb-4

Another build.

Platform-Feb-4

and bonus

Platform-Feb-5

I'm also exporting off an Android build - id be interested in seeing how it looks/runs. I'll also export a Windows/Mac/Linux build.

Playform-Feb is a playform adventure game from the game development site http://artcontrol.me

Developed solo by artist WMCKEE the game features

Grim Fandango

I need to update this blog more often. I have many artworks to get uploaded. Maybe I need someone to write for me? If you are interested in any writing positions, please email me. I also need a theme makeover. Maybe connect the three blogs together. What other sites could I create?

Anyway, here is a painting I did before I left to Hamilton:

GIMF-LINEAnother game related shot - this time Grim Fandango. I took some design liberty with this work and rearranged items - and leaving some characters out. Type is always fun to paint. Maybe I'll

GIMF-BWTone. It's interesting looking at this and comparing it to the work I just completed - my tones have really improved since I've done this painting marathon.

GIMF-COLORColor. I haven't been working with color, instead focusing on graysale tones. Once I return to color I believe my tones will be stronger.

Anyway, I hope you like the painting. Till next time - adventure-8-tone

Rock on.

kids

Last week I did a marathon of painting people from RedditGetsDrawn. The majority of the time the photos posted are only portraits, but I find fill figures to be more fun to draw. 

kids-reddit-line

Line. Added in the characters first before the background. With the background I made up a scene based on my recent works, water, buildings, towers, and the sort.

kids-reddit-bw

Tone. All the block areas in the background is basically covered with tone. Maybe I should of focused on keep with the background shapes more in the tone version... keep it more similar to the line version. I wanted to get alot of these works finished so was rather rushed for time. 

kids-reddit-colorAnd color. I don't like how the towers in the background are not sharp. Happy with the floor and characters.

Knight Tattoo

I'm currently in Hamilton, at the University. Global Game Jam is happening. I have my laptop setup and am painting.

Here's a tattoo painting I worked on the other day. tatoo-line

Line. Rough around certain areas - such as the eyes. Almost scribble like.

tatoo-bw

Tone added. I used a mid gray for the skin, light for the hair, dark for the background, and black for the line.

tatoo-color

Dark yellow in the sky, red for the hair, and of course blue in the background. Exploring tones of these colors further.

And the video:

Spyro The Dragon - breathing fire

Spyro was a favorite of mine when I was younger. I decided to carry on with the recent theme of painting in game screenshots. This one was suggested by one of my Twitter friends - @bladeITguy. if you have a favorite game or idea that you want to see done, flick me a email/comment or let me know on Twitter.

Here's the painting -

spyroI wanted to paint a scene from a early Spyro game rather than later. I found this screenshot from the first Spyro via Goggle Images.he's breathing fire which is what I wanted. A front view would of been cool - could always paint another!

Now onto the line - SPYRO-lineI started with the Spyro character first and sketched him in. Reference is so important for this - I was constantly looking to my 2nd monitor  Even with the reference in front of me, I get things wrong, but that's ok because it can be fixed during the black and white, and at worse - the color stage.

Some creative liberty was taken - such as a redesign of the enemy in the distance. It's the type of  character that I put into my pencil environments.

SPYRO-bwOk tone.  Characters were the darkest, with the environment a mid gray. I used a very light (almost white gray) for the smoke effects. The brush I'm using is a new flat brush that I created from my stock photography. SPYRO-colorColor. I didn't pixel pick this time, instead I looked at the color and guessed. I kept with similar colors for Spyro, the dragonfly, and the tents. Took liberty in other areas, such as the sky in the background and floor. Just to give it my own touch.

And finally, a demo video of the painting process:

[youtube http://www.youtube.com/watch?v=dWUAe8zwErA]

DOTT

Feng Zhu is a talented lad. His blog and Youtube channel are a wealth of information  In October last year he posted two paintings of remade video game shots. Classic, but certainly dated with graphics. He posted two paintings - DOTT and Monkey Island. To be honest, I haven't played them. I'm not a puzzle fan - I do enjoy Adventure games such as Heavy Rain and The Walking Dead, but as soon as puzzles are involved, I'm out.

Feng Zhu also posted a video of a painting he did for the game - Flashback! Another classic game...

[youtube http://www.youtube.com/watch?v=azP1im6SznA?feature=player_profilepage]

So being inspired by all these repainting of classic games I had to do one myself - for a game that one of my Twitter friends mentioned. Day of the Tentacle.

tott

I found a screenshot from the game during my search. It's still visible on my painting - at the top.

I had just finished my new color palette painting and decided to pixel grab again. There are some colors here I'd like to use again - the orange and reds in the clock. The environment is washed out. all the color in the characters. The green and pink contrasts greatly but has potential - maybe use a  range of tones. Interesting purples with the walls.

Here's the video:

[youtube http://www.youtube.com/watch?v=ffpPnSm6Mbc]