Another build. Platform-Feb-4 and bonus Platform-Feb-5 I'm also exporting off an Android build - id be interested in seeing how it looks/runs. I'll also export a Windows/Mac/Linux build. Playform-Feb is a playform adventure game from the game development site http://artcontrol.me Developed solo by artist WMCKEE the game features
I need to update this blog more often. I have many artworks to get uploaded. Maybe I need someone to write for me? If you are interested in any writing positions, please email me. I also need a theme makeover. Maybe connect the three blogs together. What other sites could I create? Anyway, here is a painting I did before I left to Hamilton: Another game related shot - this time Grim Fandango. I took some design liberty with this work and rearranged items - and leaving some characters out. Type is always fun to paint. Maybe I'll Tone. It's interesting looking at this and comparing it to the work I just completed - my tones have really improved since I've done this painting marathon. Color. I haven't been working with color, instead focusing on graysale tones. Once I return to color I believe my tones will be stronger. Anyway, I hope you like the painting. Till next time - Rock on.
Download my January 2013 game: Created in Unity, exported to EXE, Uploaded for you. Please tell your friends. Artcontrol-WMCKEE-Jan2013 - WINDOWS Donations keep me alive, and bring you free games. Here are the games that you can play on the web (may need Unity Web Player): Aux-Jan-0 Aux-Jan-03 Aux-Jan-0301 Aux-Jan-0203 Aux-Jan-03021 Eifa-3 EIFA EIFE-02 Games JanGame Playform-Feb-3 NEXT MONTH: Platform-Feb
Last week I did a marathon of painting people from RedditGetsDrawn. The majority of the time the photos posted are only portraits, but I find fill figures to be more fun to draw. . Line. Added in the characters first before the background. With the background I made up a scene based on my recent works, water, buildings, towers, and the sort. Tone. All the block areas in the background is basically covered with tone. Maybe I should of focused on keep with the background shapes more in the tone version... keep it more similar to the line version. I wanted to get alot of these works finished so was rather rushed for time. And color. I don't like how the towers in the background are not sharp. Happy with the floor and characters.
In the middle of making a game for The Global Game Jam. You can play the game here. GGJ
I'm currently in Hamilton, at the University. Global Game Jam is happening. I have my laptop setup and am painting. Here's a tattoo painting I worked on the other day. Line. Rough around certain areas - such as the eyes. Almost scribble like. Tone added. I used a mid gray for the skin, light for the hair, dark for the background, and black for the line. Dark yellow in the sky, red for the hair, and of course blue in the background. Exploring tones of these colors further. And the video:
Spyro was a favorite of mine when I was younger. I decided to carry on with the recent theme of painting in game screenshots. This one was suggested by one of my Twitter friends - @bladeITguy. if you have a favorite game or idea that you want to see done, flick me a email/comment or let me know on Twitter.
@art_control a giant more realistic spyro the dragon breathing fire — Blade Threepwood (@bladeITguy) January 22, 2013Here's the painting - I wanted to paint a scene from a early Spyro game rather than later. I found this screenshot from the first Spyro via Goggle Images.he's breathing fire which is what I wanted. A front view would of been cool - could always paint another! Now onto the line - I started with the Spyro character first and sketched him in. Reference is so important for this - I was constantly looking to my 2nd monitor Even with the reference in front of me, I get things wrong, but that's ok because it can be fixed during the black and white, and at worse - the color stage. Some creative liberty was taken - such as a redesign of the enemy in the distance. It's the type of character that I put into my pencil environments. Ok tone. Characters were the darkest, with the environment a mid gray. I used a very light (almost white gray) for the smoke effects. The brush I'm using is a new flat brush that I created from my stock photography. Color. I didn't pixel pick this time, instead I looked at the color and guessed. I kept with similar colors for Spyro, the dragonfly, and the tents. Took liberty in other areas, such as the sky in the background and floor. Just to give it my own touch. And finally, a demo video of the painting process: [youtube http://www.youtube.com/watch?v=dWUAe8zwErA]