I’ve been aiming to render off more content with Blender – I have a goal of 2 mins a day when I use Blender. These last two days I’ve taken a break but on Wednesday and Thursday I managed to render off a lot of content. It’s still mostly exploring lights and camera angles. Basic stuff. I’ll like to learn more about rigging models and particle systems – youtube videos could be helpful here.
In this work I took a old scene and created a walk cycle with a background and floor. The only thing that’s old is the ship… it was quite a empty scene. I have lots of these older scenes that I’d like to update with newer techniques that I have learnt in Blender.
The background in this is a recent digital painting. I really love the idea of taking my artwork into a 3d space – and using as 2d art assets. It gives something truly unique over using normal textures that I have found on the Internet (though I do enjoy wood workshops texture generator).
This was a strange walk cycle – I twisted the lefts around at the back. This caused some problems with the modeling – twisting within the body. I had to tone it back somewhat so I didn’t have strange movements.
The model before it was animated. Model and bone structure. Noticed I’ve gotten much quicker with this whole process. I need to aim to make a new model and cycle at least weekly. Most of my time is spent experimenting with lighting.
Here is the video: